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PROJECT CONFERENCE PAPERS

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Design Patterns to Teach and Learn About Gamification for Innovation

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Gamification and Games as Facilitation Methods for Innovation and Entrepreneurship

Business Organization

Gamification as a Tool to Overcome Cultural Barriers in Open Innovation: a Theoretical Framework

Chess Game

Gamification to address cultural challenges and to facilitate values-based innovation

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Obstacles in the Implementation of Gamification in Organizations

Brainstorming

Play-based intrapreneurship: Challenging innovation processes and underlying cultural understanding

Designer On Computer

Unfreezeing Open Innovation: A conceptual approach from the gamification lense

THE GAMIFY BOOK: Gamification for Innovators and Entrepreneurs

Gamification for Innovators and Entrepreneur: Using Games to Drive Innovation and Facilitate Learning
Henning Breuer, John Bessant and Sune Gudiksen

OPEN ACCESS

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Webinars

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Train-the-trainer workshops

PROJECT FLYERS

TEACHING MATERIALS

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Learn more about our project here.

Are you interested in receiving the GAMIFY teaching materials? Get in touch, and we’ll send it to you as soon as we can. Contact Dr Sandra Dijk via S.Dijk@hhl.de.

OTHER GAMIFY OUTPUTS

Compilation Remote Games

Gamified Ideation on Organizational Ambidexterity (Conference Flyer).

Gates, Gatekeepers & Keys in Innovation Processes (Conference Flyer)

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The Values-Based Innovation Management (Webinar Presentation).

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OTHER RESOURCES

PARTNERS PRODUCTION

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Project Number: 600947-EPP-1-2018-1-DE-EPPKA2-KA 

Project Duration: Jan. 2019 - Dec. 2021

The information and views set out in this website are those of the authors and do not necessarily reflect the official opinion of the  European Union. Neither European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.

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